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61. Sharpshooter skill - in Skill Discussions [original thread]
yes, training the sharpshooter skill do make you less effective at closer ranges (depends on the gun's base optimal range), but there is a skill that alow you to raise your accuracy fall off
- by Khe Zen'al'Zar - at 2004.06.30 14:50:00
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62. Some questions from a PVP/PVE Noobie - in Ships and Modules [original thread]
uhhm, if you got such a heavy non combat focus and with 2,2 mill SP, i would recomend a Frigate instead, they are fun to play, and you can aford beeing blown upp several times, as those who truly know how to fly theyr battleships will tear you apa...
- by Khe Zen'al'Zar - at 2004.06.28 11:47:00
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63. Best Moa PvP fitting. - in Ships and Modules [original thread]
there is no best setup for any ship, as there are so many roles that needs to be filled in PvP, but it would help if you would post what type of PvP you will be doing (Solo, Fleet, small gang? and pirating or "normal" battle) If you are going in a...
- by Khe Zen'al'Zar - at 2004.06.28 11:44:00
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64. Best Moa PvP fitting. - in Ships and Modules [original thread]
there is no best setup for any ship, as there are so many roles that needs to be filled in PvP, but it would help if you would post what type of PvP you will be doing (Solo, Fleet, small gang? and pirating or "normal" battle) If you are going in a...
- by Khe Zen'al'Zar - at 2004.06.28 11:44:00
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65. new type of frequency cristal or bugged loot? - in Ships and Modules [original thread]
i think those crystals are for the non amarr ships users that decide to fit lasers afterall, couse without the amarr ship bonus to cap decrease, fireing lasers can and will hurt yourself more than your target
- by Khe Zen'al'Zar - at 2004.06.27 11:57:00
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66. In vitro vs. In vivo - MWD Signature Penalty - in Ships and Modules [original thread]
Edited by: Khe Zen'al'Zar on 19/06/2004 11:08:05 i have to disagree with that MWD should be a non combat module, a transport module, yes, but not a non combat one and regarding an increased penalty, you do aleready have to give upp two low sl...
- by Khe Zen'al'Zar - at 2004.06.19 11:05:00
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67. You got bughunters, get balancehunters - suggestion! - in Ships and Modules [original thread]
only problem i can see with a public vote is that the avarage player is : ME! ME ! ME !!!!! so if there are more battleship pilots than frigate pilots, then ofcourse the vote will go towards making firgates less effective and battleships more effe...
- by Khe Zen'al'Zar - at 2004.06.18 10:33:00
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68. What is a turret worth? Duals and Quads balancing - in Ships and Modules [original thread]
1. fit a web, and either two small launchers with rockets/small missiles, or two medium sized guns 2. team upp with somone whos flying a cruiser or a frig themself, a battleship is not ment to be superior and able to take down everyone else.
- by Khe Zen'al'Zar - at 2004.06.18 10:30:00
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69. NPC Navy Battleships - in Test Server Feedback [original thread]
Originally by: Toastmaster One major thing with this is that when chaining NPC cops you can easily have an industrial picking up the loot and not get destroyed while with NPC pirates they will shoot the indy before he even get one of the c...
- by Khe Zen'al'Zar - at 2004.06.14 18:34:00
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70. Crusader fitting...? - in Ships and Modules [original thread]
Originally by: Cadman Weyland No MWD? So what they planning for the next batch of changes that makes an AB a better bet?? well, mwd's will get nerf so when it is activated your signature radius increases, resulting in that your just a...
- by Khe Zen'al'Zar - at 2004.06.08 13:47:00
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71. Small Autocannon and Artillery Specialization - in Skill Discussions [original thread]
Originally by: Ari Kristinn Small Autocannon Specialization Specialist training in the operation of advanced small Autocannons. 5% Bonus to the tracking speed of turret requiring Small Autocannon Specialization Small Artillery Specializat...
- by Khe Zen'al'Zar - at 2004.06.01 11:54:00
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72. TomB Bad change !! - in Ships and Modules [original thread]
just got a question: if you use a guided missile, with arming time, wont it turn around when its armed, going for the enemy, thus hitting him even if he is close to you ? you just have to wait a little longer
- by Khe Zen'al'Zar - at 2004.05.25 11:25:00
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73. Balance Changes - Missile Arming - in Ships and Modules [original thread]
if you dont want heavier missiles to hit frigs, then give the heavy missiles crap agility, so if if you orbit at wery close range at a decent speed, the missile will just go in a wider and wider circle until it explode, altough the light missiles ...
- by Khe Zen'al'Zar - at 2004.05.24 13:57:00
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74. 1400mm V 1200mm - in Ships and Modules [original thread]
well, to see what weapon does the most dmg, i usualy do this: X/RoF*dmg Mod/X doesnt matter what x is, but it needs to be the same at the start and the end, if you choose 10 for X you will first calculate how many shots you get pr 10 sec, then m...
- by Khe Zen'al'Zar - at 2004.05.23 17:16:00
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75. Upcoming Missile Launcher and MWD changes = BAD, What do you think? - in Ships and Modules [original thread]
i like the change to missiles, as frigates with cruisers just dealt way too much dmg compared to the smaller weapons and the skill training time needed dunno what i feel about the mwd changes planed tough, if it means im more likely to be hit, i ...
- by Khe Zen'al'Zar - at 2004.05.23 13:14:00
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76. Kestrel - in Ships and Modules [original thread]
4 launchers with bigass missiles, and modules that make you go fast "as you ask, you will get answear" be polite
- by Khe Zen'al'Zar - at 2004.05.21 16:40:00
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77. BPO's on market - in Science and Industry [original thread]
Originally by: Fire Hawk "Megathron Copy:1" means Original, dont ask me why might mean its one unit of the blueprint ?
- by Khe Zen'al'Zar - at 2004.05.19 13:50:00
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78. The BIG Jovian Body Parts Gathering - in Player Gatherings and Events [original thread]
in case of technology (Blueprints) will we be rewarded with a BPC ?
- by Khe Zen'al'Zar - at 2004.05.18 18:01:00
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79. Century Technologies Lottery - in Player Gatherings and Events [original thread]
and what is the reward ? i doubt anyone will pay 1 mill and win 333 veld
- by Khe Zen'al'Zar - at 2004.05.18 17:58:00
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80. Drones able to attack loot cans... - in Player Features and Ideas Discussion [original thread]
Edited by: Khe Zen'al'Zar on 16/05/2004 15:01:04 cant you just lock on the can and order the drones to attack ?
- by Khe Zen'al'Zar - at 2004.05.16 15:00:00
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